Fernando HerreraProduct Designer

Gamestop × SMC IXD · Contractor 2025

gamestop × buck's heist

Buck's Heist — hero image
Role
Product Designer
UI/UX Designer
Skills
Design Research
Product Design
UI/UX Design
Timeline
September–December 2025 (16 weeks)
Tools
Figma

Overview

How might GameStop create a fairer way to access limited Pokémon TCG drops?

Buck's Heist is a speculative product and marketing experience designed to address a growing frustration within the Pokémon TCG community.

Product Strategy

We started by examining the current Pokémon TCG landscape — analyzing drop-day behavior, scalping ecosystems, and collector sentiment.

Problem

GameStop sits at the center of the Pokémon TCG ecosystem — but not at the center of the drop-day experience.

Limited Pokémon TCG releases are increasingly controlled by bots, scalpers, and resale platforms, pushing loyal collectors to the margins.

Third-party resale markets and automated purchasing tools dominate the experience, creating a system that rewards speed, automation, and capital. At the same time, GameStop holds a unique advantage: a nationwide physical store network, an engaged collector base, and a recognizable brand presence that competitors and resellers cannot replicate.

Opportunity

Fair access as the core of GameStop's TCG ecosystem.

Product access has become the new moat in the Pokémon TCG space. As limited drops grow more competitive, trust and fairness — not speed or scale — are the true differentiators.

Control over access

Reclaim ownership of drop-day experiences by replacing speed-based purchasing with intentional, rules-based entry.

Community lock-in

Strengthen loyalty by rewarding real collectors through participation, creativity, and local store engagement.

Solution

Buck's Heist: a community-driven access system for limited Pokémon TCG drops.

Buck's Heist reframes drop-day access as something earned, not rushed. Instead of speed-based purchasing, collectors unlock entry through participation.

Powered by localized draw pools, entries are anchored to GameStop stores — ensuring chances feel fair, achievable, and rooted in local communities, rather than dominated by bots or national-scale scalpers.

Core Flows

Social Media, Landing Page, Submission Draw.

Social Media Barrier of Entry

Reclaim ownership of drop-day experiences by replacing speed-based purchasing with intentional, rules-based entry.

Landing Page

Submission Draw

Reclaim ownership of drop-day experiences by replacing speed-based purchasing with intentional, rules-based entry.

Research

Building from the TCG community.

Netnography: Behavior of TCG Community

We observed a Pokémon TCG trade-and-play event at a GameStop location to understand the current in-store participation.

Through our study of online TCG communities across Reddit, Discord, YouTube, and social media, we saw that fans love to share their passion openly.

Insight

The TCG community thrives on sharing, nostalgia, and authenticity, with fans building connection.

Pain Points

Collectors face pain points such as high costs, hype-driven burnout, and fear of scams.

Subject Matter Expert: Alex Jones

To understand the problem from an operational and strategic level, we spoke with Alex Jones, Director of Private Brand at GameStop.

Alex reframed how we approached incentives and feasibility. He helped us see gamification as the “glue” that turns everyday fan behaviors — sharing, checking in, attending drops — into a sense of progression and recognition.

“Belonging keeps people coming back. When customers feel part of something bigger, it stops being a feeding frenzy and becomes a community… We want to reward the customers who show up, care, and share. That's what builds long-term loyalty.” — Alex Jones

Precedents: Barrier of Entry

We studied participation-based barriers to understand how effort and locality can replace speed as a fairer way to gate limited releases.

End.20

Uses raffles to replace first-come purchasing, reducing bots and shifting access away from speed.

Lego

Rewards engagement and participation in the Lego ecosystem with access to limited releases.

Nike S.I.R.U.

Leverages loyalty and gated access to prioritize dedicated customers for exclusive products.

User Testing

We tested Buck's Heist with internal stakeholders to evaluate clarity, perceived fairness, and brand fit across the campaign identity and store-based mechanic.

Campaign Identity

The concept was seen as fun, immersive, and shareable, but feedback suggested leaning further into mystery and reducing text-heavy social posts to avoid confusion.

Barrier of Entry

Using user-generated content as a barrier of entry felt fair and familiar, effectively filtering bots and scalpers — though the system must evolve as scalper tactics change.

Pitching

What I learned.

User Behaviors

Designing against scalpers revealed how critical user behavior is to building sustainable systems. To onboard and convert users, participation must feel effortless. By leveraging existing online behaviors as a barrier of entry, we turned familiarity into authenticity rather than friction.

Designing for the Future

GameStop has launched many successful programs in the past, but few have sustained long-term engagement. This project was an opportunity to design a system that could endure — one that addresses a recurring issue faced by many communities, not just Pokémon TCG: fair access in the presence of scalpers.